AI Insights · Timothy · June 2022
Top 5 Arcade Racing Apps on iOS in Brazil for Q2 2022
Explore the performance trends of the top 5 arcade racing games on iOS in Brazil during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 arcade racing games on iOS in Brazil showed dynamic trends across weekly downloads, revenue, and active users. Here’s a detailed look at how these games performed, based on data from Sensor Tower.
Asphalt Legends Unite from Gameloft saw fluctuating weekly downloads, peaking at around 10.5K in late March and stabilizing between 7.9K and 9.2K for most of the quarter. Weekly revenue varied, with notable peaks of $1.4K in early April and $749 in mid-June. The game maintained a steady user base, with active users ranging from 13.5K to 17K, showing a slight increase towards the end of May.
CarX Drift Racing 2 by CarX Technologies experienced a steady weekly download rate, with a significant spike to 4.9K in mid-June. Weekly revenue remained relatively stable, averaging around $300-$450. Active users saw a notable increase in June, rising from approximately 4.2K to over 8.7K by the end of the quarter.
Need for Speed No Limits from Electronic Arts demonstrated consistent weekly download numbers, ranging from 4.1K to 8.7K, with a peak in early May. Revenue showed an upward trend, particularly in mid-June, reaching $652. Active users remained strong, starting at around 40.6K in late March and peaking at 49.7K in early May, before tapering off slightly towards the end of the quarter.
Asphalt 8: Airborne, another title from Gameloft, maintained a steady weekly download rate, averaging around 1.3K to 1.7K. Revenue was relatively stable, with minor fluctuations, averaging around $200-$320 per week. Active users consistently hovered around 4K to 5K throughout the quarter.
Finally, Race Master 3D - Car Racing by SayGames LTD exhibited strong weekly downloads, peaking at 11.7K in late June. Revenue showed moderate fluctuations, with weekly earnings ranging from $86 to $298. The game’s active user base remained robust, increasing from 7K in late March to nearly 8.6K by the end of June.
For more in-depth insights and data on mobile app performance, visit Sensor Tower.